Microsoft has released some new detail about its new next-generation Xbox console, codenamed Project Helix, at the Game Developers Conference.
The project, in partnership with AMD, uses custom AMD system-on-chip technologies to advance rendering and simulation for both consoles and PCs.
Project Helix is engineered for the next generation of DirectX and FSR and aims to boost ray tracing, efficiency and scale; "Project Helix is designed to play your Xbox console and PC games, delivering leading performance and ushering in the next generation of console gaming," Jason Ronald, Vice President of Next Generation, Xbox, said.
The company, meanwhile, highlighted that its Xbox Play Anywhere platform - which lets games play both on console and PC - now spans more than 1,500 games, with more than 5,000 developers currently building for Xbox and 500 development teams having shipped Play Anywhere titles; starting in April,
Xbox mode will begin rolling out to Windows in select markets, the announcement added. Xbox also said it will roll out new ways to play classic titles as part of its 25th anniversary later this year.
The recap
Xbox unveils Project Helix next-generation console and software plans
Xbox Play Anywhere catalog now spans more than 1,500 games
Xbox mode begins rolling out to Windows in select markets April